Object-Oriented Programming
What is Object-Oriented Programming?
Object-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. Data is in the form of fields (often known as attributes or properties), and code is in the form of procedures (often known as methods).
Key Principles of OOP
Encapsulation: Bundling the data (attributes) and methods (functions) that operate on the data into a single unit or class. It restricts direct access to some of the object's components.
Abstraction: Hiding the complex implementation details and showing only the necessary features of the object.
Inheritance: Mechanism by which one class can inherit the attributes and methods from another class, promoting code reuse.
Polymorphism: Ability to present the same interface for different underlying data types. It allows methods to do different things based on the object it is acting upon.
Example of OOP Concepts
Class and Object
A class is a blueprint for creating objects. An object is an instance of a class.
In this example:
Encapsulation: The
Animalclass encapsulates the attributesnameandspeciesand the methodmake_sound.Abstraction: The
make_soundmethod is defined in theAnimalclass but implemented in theDogandCatsubclasses.Inheritance: The
DogandCatclasses inherit from theAnimalclass.Polymorphism: The
make_soundmethod behaves differently based on whether it is called on aDogorCatobject.